OHRRPGCE Issues
Feature Requests
Bugs/Issues
Feature Requests
Title
Upvotes
Downvotes
1155 Battle scripting
6
0
1123 %-based equip stat bonuses
5
1
921 item attacks other things have a limited name length
5
1
1112 Dissolving sprites reappear as soon as they finish dissolving
4
0
508 Attack and attacker animation editor
4
0
347 Alpha transparency
4
0
1127 Buffs and debuffs as a builtin feature
4
1
513 Item pictures
4
1
299 "Do not loop" setting
4
1
1184 Feature: Single/limited-use attacks
3
0
1151 Frame-rate adjustment shouldn't increase game speed
3
0
1148 Counter attacks by stunned target queued up until end of stun
3
0
545 Item Triggers
3
0
535 Item plotscript commands
3
0
515 Attacks being able to trigger text/script out of battle
3
0
504 Default equipment per hero for all slots not just weapons
3
0
503 Item bitset to disable unequipping
3
0
498 Equip slots customisable for each hero
3
0
335 Show what stats are boosted on level-up and by how much (a la Dragon Warrior and Final Fantasy)
3
0
294 16-bit+ colors for Backdrops
3
0
286 Make Level MP targettable in-battle and make max Level MP script-modifiable
3
0
227 Transmogrify heroes in-battle and transform to different hero out-of-battle
3
0
131 Ability to target the battle-ready meter
3
0
1144 Add vehicle setting to respect NPC zones hide "Override walls" setting
3
1
1121 New attack cost availability and conditional target settings
3
1
1102 Customisable Use/etc key mappings
3
1
935 Music Fade and Looping
3
1
841 Allow different stats to be used for accuracy and dodge
3
1
808 New Attack Cost setting "Battle-Ready Meter %:"
3
1
686 "Ambient Sound Effect(s)" option on Edit General Map Data
3
1
566 Make walk-in-place animation speed adjustable
3
1
493 Additional sound effect triggers
3
1
1182 Feature Request: Toggle Spells in a Spell List with Tags
2
0
1159 Feature: Mark/Clone without copying all of tiles walls zones and foemap
2
0
1156 Named (keyword) arguments in HamsterSpeak
2
0
1152 Steam Achievement Interaction
2
0
1150 Individually onetime-usable NPC instances
2
0
978 Built-in option to randomize between text boxes
2
0
702 Cursor graphics
2
0
648 Co-Existing Scripts (script multitasking)
2
0
629 Custom status effects
2
0
614 Customisable victory dance animation
2
0
595 Attack accuracy preview
2
0
581 "Override untargetable by Hero" and "Override untargetable by Enemy" Bitsets
2
0
544 Shop manipulation script commands
2
0
509 Enemy animations
2
0
506 Multiple fonts and effects
2
0
495 Individual hero inventories
2
0
489 Likelihood of using attacks
2
0
488 Running away
2
0
457 Stat caps for status affliction registers
2
0
406 Spell list tags
2
0
331 ${ITEM} text box insert for most recently acquired item
2
0
292 Music fading
2
0
275 Damage-dependent damage digit colors
2
0
230 Level limit for equipment
2
0
130 Tags involved in who can equip what items
2
0
122 Swapping heroes in battle
2
0
120 Better 'pick hero' command
2
0
110 Make various formulae customisable
2
0
44 Step-on NPCs not drawn below heroes/customisable walkabout layering
2
1
1103 Combat system idea compilation
2
1
931 Save NPC locations in saved games
2
1
885 Waypoints for NPCs to create paths.
2
1
842 Front/Back row formations
2
1
651 Use Default Attack
2
1
1179 Feature Request: Rearranging Spell Lists
1
0
940 Limited visibility in caves
1
0
939 Item - Enemy repellent
1
0
884 Enemy acts as a shield to another or an attack 'lightning rod'
1
0
811 Multiple targettable points on a single enemy
1
0
779 More commands to read attack/enemy data
1
0
694 Multiple Currencies?
1
0
667 New item/weapon bitsets
1
0
649 Plotscripting feature request: write spell list name
1
0
623 Animation editor more frames & character poses
1
0
621 Sort menu items by various data
1
0
596 Damage preview in attack editor
1
0
578 Needs more search
1
0
574 Esc should have adjustable behavior in menus
1
0
531 Textbox appears below menus that called it up
1
0
525 Commands to get rewards from previous battle
1
0
523 Adjustable screen fade speed
1
0
522 Per-item-type limits on number of items in inventory
1
0
511 Tileset names
1
0
510 Player-visible HP meters for enemies in battle
1
0
505 Bitset to disable fading before and after battles
1
0
440 "berserk " and "confuse" effect registers
1
0
412 Do not display HP numbers
1
0
332 Adjustable hero positions (and facing directions) in battles
1
0
324 Proper in battle allies
1
0
319 Attacks that can target bitsets
1
0
318 Weapon Durability
1
0
306 ..out of MP indicator for enemies
1
0
250 place arrangements of multiple tiles all at once
1
0
248 Feature Request: External File Manipulation
1
0
145 Multiple-user attacks
1
0
133 Shortcut keys in custom.exe
1
0
121 Option to add a new thing as a copy of an old thing in custom
1
0
118 Plotscripting commands to change global text strings
1
0
117 Ability to record damage in battle
1
0
114 Ability to type x y coordinates in the map editor
1
0
1158 Way to skip arguments in HamsterSpeak by passing their default value
1
1
1125 Using a door to the same map counts as a map change
1
1
994 Display buff and debuff state with icons or animations
1
1
846 Music intro segments
1
1
711 Cleanup various editor menus
1
1
1200 Request: Attack damage setting for 1:1 Atk/Def math
0
0
1168 Feature request: Inns asking for item trade-in as currency
0
0
30 Add a scripting command to simulate a mouse click
0
0
937 Text Box events when defeating monsters and being defeated by monsters
0
0
904 Customizable per-hero/enemy weak state thresholds
0
0
834 Batch Import of Graphics
0
0
759 Lighting Tool
0
0
751 Diverse Captions
0
0
728 Number Sorting
0
0
716 Add mirroring and rotating to clone tool
0
0
708 copy and paste a full-set of attack (or enemy or hero) bitsets
0
0
681 Choose which layer to load default passability from
0
0
622 Joystick configuration menu
0
0
615 Default attack data
0
0
600 Battle statistics in global variables for scripts
0
0
570 reading from the original unmodified tilemap
0
0
527 Menu-choice bitset 'consume on use'
0
0
520 'Duplicate Item' option/keyboard shortcut
0
0
512 Battle-ready meter initialization
0
0
468 NPC activation/suspension features
0
0
441 Reflect status for bouncing spells
0
0
394 Random spell lists need to be able to check costs
0
0
384 Request: Respawn NPC Command
0
0
366 Need more commands for working with doors!
0
0
361 "Do not pause battle" attack bitset
0
0
345 Same tile stays selected between layers
0
0
259 Attacks to summon Enemies as Allies
0
0
252 Bitset: "Damage cannot exceed current stat"
0
0
249 Delete Save Slot and Copy Save Slot buttons in save/load menu
0
0
125 Color-coding for different reasons that one cannot use something (spells)
0
0
123 Viewing status while swapping heroes
0
0
92 Unlump only runtime-modifyable lumps
0
0
Issues
Title
Upvotes
Downvotes
1091 Enemies take player items if using attacks that cost an item
4
0
1098 Attack costs megabug
3
0
1172 Random Test Game failure: "Error communicating with game.exe/OHRRPGCE-Game"
2
0
1162 Spell-teaching item and out of battle healing conflict.
2
0
1136 music_sdl: Crash when playing a truncated .wav
2
0
1134 Can't push NPCs using mouse controls
2
0
1108 Shop stuff name and sell price reset when entering any sub-browser
2
0
1077 Negative HP or MP costs on attacks do nothing; HP and gold costs never disallow attacks
2
0
1035 Step-on activated NPCs don't get triggered if you hold still and they walk underneath you
2
0
1203 Changes to y value of sprite component of NPCs not respected
1
0
1198 Attack targetting does not break stat ties randomly
1
0
1185 Distribute Game fragility; breakage due to gfx_sdl2 becoming default
1
0
1178 Backcompatability (aesthetic) Old games using palette 32767 to make a sprite black
1
0
1163 All items can be set as default weapon even if they are not weapons
1
0
1154 Shop Buy/Hire display broken at resolutions > 320x200
1
0
1153 gamepad doesn't work on virtual keyboard
1
0
1149 Items menu cursor glitches when dropping item
1
0
1146 Virus scanners triggering on hspeak.exe
1
0
1141 You can activate and push an NPC at the same time causing it come back to you
1
0
1139 Crash when hero battle menu is empty
1
0
1132 Resizing window inside debug menu doesn't restore properly when you exit it
1
0
1130 Tiles randomly resetting to default walls in map editor
1
0
1124 Map data resets after battle
1
0
1122 Attack costs deducted at a dubious time
1
0
1116 Enemies with on-death bequest attacks that die to poison delay attack for a turn
1
0
1111 "swap by position" lets you create an empty active party
1
0
1109 Typing item trade numbers in shop stuff editor works poorly
1
0
1107 Can escape unescapable enemies who are jumping
1
0
38 Virus scanners raise false alarm on game.exe when a game icon is embedded
1
0
37 Item disappearing from shop
1
0
32 Editing one-way walls very buggy especially Undo and Mark/Clone
1
0
26 MacOS 10.14 asks whether Custom can access computer when importing a script freezes if you deny
1
0
18 improvements to variable-resolution sprites support such as fixing portrait boxes (currently always 50x50)
1
0
10 Crash when viewing minimap (memory corruption?)
1
0
5 Audio broken on Windows with Japanese codepage
1
0
4 gfx_directx: text copy-paste crash bug on Windows 7+
1
0
1101 Enemy energy bar is saved after enemy defeated
1
0
1100 Multiple attacks cannot occur on the same clock tick
1
0
1099 Spread absorb attacks don't display total amount absorbed
1
0
1092 Crash/freeze when quitting Test Game and Custom may crash/freeze too
1
0
1085 SDL_mixer plays tracks slowed down/sped up if not 11 22 or 44.1kHz
1
0
1060 Occasional MIDI crash when looping on Windows (music_sdl/sdl2)
1
0
980 Stat caps aren't applied during battles
1
0
975 Attack target not immediately cleared on death
1
0
928 Heroes aren't sent into a 'weak' state when afflicted with Poison Mute or Stun.
1
0
868 “Simulate Old Levelup Bug” needs a better name
1
0
861 Attack tags are not set out of battle
1
0
849 Accidentally walking an NPC/hero twice can misalign
1
0
785 Custom assumes a US QWERTY keyboard layout
1
0
660 Misaligned NPCs & heroes have broken activation and collision checking
1
0
483 Jump/land conflicts
1
0
470 Missing crashes with ubersetzung (and later) versions of game.exe (Spoiler Alert!)
1
0
1202 Linux: Package SDL SDL_mixer in tarballs
0
0
1201 music_sdl/Debian: crashes when Humoresque.mid stops playing
0
0
1199 Wiki inaccessible with Chrome (ERR_INCOMPLETE_CHUNKED_ENCODING)
0
0
1197 Unable to install APK files on Android 7
0
0
1196 music_sdl2: Freeze when playing gurgu.mid on Linux
0
0
1195 Kaspersky Free blocks hspeak.exe
0
0
1194 Android: aspect ratio not preserved
0
0
1193 music_sdl: left/right channels swapped when some .ogg files loop
0
0
1191 Slice collision checking broken for negative width/height slices
0
0
1190 Linux gfx_sdl2: some window resizes lost so doesn't draw over whole window & wrong mouse position
0
0
1189 gfx_sdl2: mouse position not reported when dragging off the window
0
0
1188 gfx_sdl2 doesn't recenter when the window zoom is changed
0
0
1187 Mac/Linux music_sdl: Module loop points ignored; pause when looping
0
0
1186 "add hero" command return value doesn't work
0
0
1183 Mac/gfx_sdl2 lacks custom menu bar
0
0
1174 "BUG: Layer menu resetpt broken"
0
0
1173 Windows gfx_sdl: Enter key stuck after changing window zoom level in Custom
0
0
1169 Feature request: Shop type to use attacks out of battle on heroes
0
0
1167 Feature Request: Duplicate Doors
0
0
1166 Feature request: More triggers for sound effects
0
0
1165 Feature request: "How many" argument for NPCs' Give Item and textbox conditional Add/Remove Item
0
0
1164 Shop's stat displays for equipment don't check if stats are visible and cannot be turned off
0
0
1161 Items checking costs when they're not supposed to
0
0
1160 gfx_fb/linux: high frame-drop when running at ~30-60fps
0
0
1157 Can't distribute for Linux: "tar.exe reported failure" or "couldn't run tar"
0
0
1145 Mac: Importing scripts/launching HSpeak randomly doesn't work
0
0
1131 Back-compat bit to not clear the screen before redraw
0
0
1129 Marking tiles in map editor will sometimes instantly clone stamp them elsewhere
0
0
1120 Heroes which have jumped/in midair count as dead for targetting
0
0
1119 Can't compile hspeak on Linux distros with recent glibc (2.31+)
0
0
1117 Crash or strange error on script recursion overflow
0
0
1115 gfx_sdl/sdl2: can't resize the window on older xfce4
0
0
1114 Mac/gfx_sdl: window not recentered when zoom is changed
0
0
1110 Scrolling glitches including incorrect start position in sprite editor browser
0
0
43 Enemies using on-death bequest attacks fade out twice
0
0
42 Both "Reset stored target" and "Store Target" on the same attack doesn't work
0
0
39 Temporary directories sometimes not cleaned on Windows (`killdir` fails)
0
0
35 All sprites or global text strings randomly wiped
0
0
28 Mouse/touch targetting in battle when a spell/item menu is open
0
0
25 Crash: TOP_LEFT_PLANK <- ITEM_SCREEN_REFRESH (report bf14f9b3)
0
0
23 Mac: Custom getting stuck when spawning a program after changing window size
0
0
22 Test Game causes Custom to freeze on Unix if Game freezes / Cleanup process spawning
0
0
16 gfx_directx flickers or doesn't display map editor minimap screen
0
0
6 Can only cut map tiles from the top-left 320x200 of a backdrop
0
0
1094 Missing/corrupt data in-game while using Test Game
0
0
1093 NPCs can walk through other NPCs that are trying to move into an obstacle
0
0
1089 The Windows installer is blocked on Windows 8+
0
0
1086 Arrow key repeat rates are unbalanced
0
0
1080 Distribute Game options don't work on Mac
0
0
1079 Freeze in SDL_CloseAudio when using PulseAudio?
0
0
1074 Arrow keys broken for gamepads on Android port
0
0
1068 Touch and step-on NPCs not activated normally when obstruction suspended
0
0
1067 rectangle border color anomaly with ./autotest.py -g testgame/autotest.rpg
0
0
1015 "Step On" NPCs sometimes delay in activating scripts
0
0
1010 Linux: Can't open files with non-English characters in the filename
0
0
1007 Battle stuck after killing last enemy with multihit attack that has on-death attack
0
0
992 Door links and NPC tags sometimes break when upgrading RPG files from old DOS versions
0
0
991 Some spells removed from hero spell lists when upgrading RPG files from old DOS versions
0
0
990 Item stat bonuses and equip bits erased when upgrading RPG files from old DOS versions
0
0
985 Music will not play if there is an accented character in the user's profile directory (Windows music_sdl)
0
0
979 gfx_directx: screen corrupts after standard windows screen saver and doesn't refresh
0
0
972 Corrupt RPG file errors from Custom when running with a UNC path
0
0
963 Distribute Game problems on Mac
0
0
961 Null map layer pointer warning messages in g_debug.txt
0
0
934 graphics for tilesets (rarely) not appearing in the map editor
0
0
932 key stuck if window focus changed when launching an external program with spawn_and_wait()
0
0
930 Delayed SHIFT key when typing text in gfx_directx
0
0
912 Sound effects get caught looping when going from one map to another
0
0
873 Thankvenge targeting attacks fail inconsistently
0
0
864 Spawn on death fails with 8 enemies
0
0
860 [Hamster Whisper] New svg icon
0
0
844 Display of large text slices is slow
0
0
843 Sound effects now affected by volume?
0
0
839 Chain browser not showing which attack is selected
0
0
835 Enemy 0 invisible in Yo Ghost Reborn in nightly but not in Ypsiliform
0
0
821 Sprite cache not completely cleared when switching games
0
0
817 Chained attacks don't check costs
0
0
778 Header code cleanup / circular dependency problems
0
0
750 Textboxes Don't Trigger on Teaching Items
0
0
748 Chained attacks don't work outside of battle
0
0
741 detect and fix ancient games that were broken by renaming before archinym.lmp existed
0
0
739 Volume bar woes
0
0
738 NPC data corruption
0
0
721 Graphical glitches in SoJ
0
0
697 CUSTOM uses Color 0 for background regardless of what it's set to use.
0
0
679 Minimaps show inactive layers
0
0
663 Enemy data not properly reinitialised when enemies spawn in reused slots
0
0
656 Verify all gen() maximums on upgrade
0
0
617 Fix screen tearing
0
0
583 Life-displaying attacks ("Scan") don't work under unknown conditions
0
0
571 Arrow key usage of cursor causes drag/jerking
0
0
562 "reset palette" reverts to default palette not the last one loaded
0
0
550 premature fade-in after "teleport to map" with bug 430 wantimmediate fix enabled
0
0
455 Map edge passibility issues
0
0
405 Hero Stays In Weak Pose after being healed
0
0
404 Victory music plays for an instant if there are no rewards
0
0
380 Spread Attacks Use Outdated Target Information
0
0
330 Pushed npcs are obstructionless
0
0
327 Issue involving the "cannot target enemy in slot #" bitsets and the target setting "all"
0
0
247 Cannot delete songs (or other lumps) from unlumped RPGs
0
0
207 "walk NPC" by multiple tiles breaks NPC activation
0
0
177 Vehicles drawn in NPC layer causes graphical bugs
0
0
1044 weapon picture can remain on-screen durring victory dance
0
0
1126 Multiple delayed attacks on stored targets get confused?
0
1
1073 fat_frog.rpg fails with numerous script errors
0
1
867 music_native: stuck notes when switching from a MIDI to another song
0
1
866 music_native2 stops partway through some MIDIs
0
1
450 music_native: MIDI plays too slow
0
1
419 music_native: crash when playing a corrupted midi
0
1
359 music_native: Music suddenly becomes distorted
0
1
334 gfx_fb: Media buttons masquerade as letters
0
1
298 music_native2: Playing a MIDI can cause further MIDI music to not play
0
1
244 music_native: MIDI voices switching to ACGPIANO randomly
0
1
154 music_native: MIDI voice error
0
1